![]() ![]() ![]() Nape physics was used for the engine, and Dragon Bones for the character animations. The game was built using the Starling framework. But I hope that you enjoy this write up and screenshot collection of behind the scenes as I think there are several unique techniques and ideas used for the development that I haven't come across myself before elsewhere.Īvengers: Age Of Ultron – Global Chaos is a puzzle/action platformer available online at: This project turned out to be rather ambitious, which is why we want to share some behind-the-scenes info.ĭevelopment on Global Chaos lasted roughly two to three months and involved four people, almost the same team that worked on Gangster Squad, another ambitious Flash game Soap developed two years ago. Its a pitty that it was done as a flash game in a time when the platform lost its glory. Note :This project was completely a while ago but it took a while for me to get an okay from to post about the development of this project. ![]()
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