While it’s accurate to call them roguelike elements, this is very much on the lighter side of that type of thing. Where the roguelike elements come in is that over time you build up experience that can be used to permanently upgrade your character even after you die and have to be cloned again, as well as items that can enhance your base stats to give you better starts. In hectic moments I was running wild and hammering on the Y button to be able to finish off the oncoming hordes of enemies. It adds a level of tension where you always have to keep an eye out for how your ammo is holding up, and find the right opportunities to reload. This is a bit jarring at first, but as I went through the game I came to really enjoy this. The one unique thing about the combat in this game is that you have to manually reload your gun, and I mean press the button to reload each individual bullet. Cover can be used, and there’s a handy combat roll that helps you avoid enemy fire, but it’s mostly just moving and shooting. The most important thing in a game like this, before you factor in any of the details, is that those core shooting mechanics feel good, and Dust & Neon nails those. Dust & Neon tasks you with going through a series of wild west-themed levels, shooting robots and collecting loot.
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